class StakingPool: def __init__(self): # TODO: Add mutex # self.mutex = None self.fee_rate = 0.03 self.share_pct = 0.6 self.community_pct = 0.3 self.developer_pct = 0.1 self.contract_fund = 0.0 self.community_fund = 0.0 self.developer_fund = 0.0 self.user_balances = {} def stake(self, user: str, amount: float): # Calculate fee total_fee = amount * self.fee_rate # Distribute fee # TODO: Handle edge case where pool has no initial users == Community funds gets the reward # 1. Community funds community_fee = total_fee * self.community_pct # 2. Developer funds developer_fee = total_fee * self.developer_pct # 3. Reward stakers reward_amount = total_fee - community_fee - developer_fee self.__distribute_reward(reward_amount) # Deposit amount minus fee to contract_fund (wallet) self.contract_fund += amount - total_fee # Update user_balances with deposit amount if user not in self.user_balances: self.user_balances[user] = amount - total_fee else: self.user_balances[user] += amount - total_fee def unstake(self, user: str): # Fetch amount from user_balances # Remove user from pool to prevent self-reward leaving a hanging balance # Calculate fee # Distribute fee # TODO: User needs to be removed from the pool first to avoid hanging balances after rewarding stakers # 1. Community funds # 2. Developer funds # 3. Reward stakers # Transfer tokens from contract_funds (wallet) to user's wallet address pass def dev_withdrawal(self, destination: str, amount: float): pass def community_withdrawal(self, destination: str, amount: float): pass def __distribute_reward(self, amount): # # # # # Lock user_balances mutex # # # # # Get total staked amount # Determine distribution amongst users # Update self.user_balances # # # # # Unlock user_balances mutex # # # # pass def main(): pass if __name__ == '__main__': main()