153 lines
4.6 KiB
Go
153 lines
4.6 KiB
Go
package matrix
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import (
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"encoding/json"
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"fmt"
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"runtime/debug"
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"time"
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"maubot.xyz"
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"maunium.net/go/gomatrix"
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)
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type MaubotSyncer struct {
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Client *Client
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Store gomatrix.Storer
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listeners map[maubot.EventType][]maubot.EventHandler
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}
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// NewDefaultSyncer returns an instantiated DefaultSyncer
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func NewMaubotSyncer(client *Client, store gomatrix.Storer) *MaubotSyncer {
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return &MaubotSyncer{
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Client: client,
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Store: store,
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listeners: make(map[maubot.EventType][]maubot.EventHandler),
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}
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}
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// ProcessResponse processes the /sync response in a way suitable for bots. "Suitable for bots" means a stream of
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// unrepeating events. Returns a fatal error if a listener panics.
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func (s *MaubotSyncer) ProcessResponse(res *gomatrix.RespSync, since string) (err error) {
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if !s.shouldProcessResponse(res, since) {
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return
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}
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defer func() {
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if r := recover(); r != nil {
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err = fmt.Errorf("ProcessResponse panicked! userID=%s since=%s panic=%s\n%s", s.Client.UserID, since, r, debug.Stack())
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}
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}()
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for roomID, roomData := range res.Rooms.Join {
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room := s.getOrCreateRoom(roomID)
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for _, event := range roomData.State.Events {
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event.RoomID = roomID
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room.UpdateState(event)
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s.notifyListeners(event)
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}
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for _, event := range roomData.Timeline.Events {
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event.RoomID = roomID
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s.notifyListeners(event)
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}
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}
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for roomID, roomData := range res.Rooms.Invite {
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room := s.getOrCreateRoom(roomID)
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for _, event := range roomData.State.Events {
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event.RoomID = roomID
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room.UpdateState(event)
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s.notifyListeners(event)
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}
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}
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for roomID, roomData := range res.Rooms.Leave {
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room := s.getOrCreateRoom(roomID)
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for _, event := range roomData.Timeline.Events {
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if event.StateKey != nil {
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event.RoomID = roomID
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room.UpdateState(event)
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s.notifyListeners(event)
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}
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}
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}
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return
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}
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// OnEventType allows callers to be notified when there are new events for the given event type.
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// There are no duplicate checks.
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func (s *MaubotSyncer) OnEventType(eventType maubot.EventType, callback maubot.EventHandler) {
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_, exists := s.listeners[eventType]
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if !exists {
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s.listeners[eventType] = []maubot.EventHandler{}
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}
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s.listeners[eventType] = append(s.listeners[eventType], callback)
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}
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// shouldProcessResponse returns true if the response should be processed. May modify the response to remove
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// stuff that shouldn't be processed.
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func (s *MaubotSyncer) shouldProcessResponse(resp *gomatrix.RespSync, since string) bool {
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if since == "" {
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return false
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}
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// This is a horrible hack because /sync will return the most recent messages for a room
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// as soon as you /join it. We do NOT want to process those events in that particular room
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// because they may have already been processed (if you toggle the bot in/out of the room).
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//
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// Work around this by inspecting each room's timeline and seeing if an m.room.member event for us
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// exists and is "join" and then discard processing that room entirely if so.
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// TODO: We probably want to process messages from after the last join event in the timeline.
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for roomID, roomData := range resp.Rooms.Join {
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for i := len(roomData.Timeline.Events) - 1; i >= 0; i-- {
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e := roomData.Timeline.Events[i]
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if e.Type == "m.room.member" && e.StateKey != nil && *e.StateKey == s.Client.UserID {
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m := e.Content["membership"]
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mship, ok := m.(string)
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if !ok {
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continue
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}
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if mship == "join" {
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_, ok := resp.Rooms.Join[roomID]
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if !ok {
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continue
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}
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delete(resp.Rooms.Join, roomID) // don't re-process messages
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delete(resp.Rooms.Invite, roomID) // don't re-process invites
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break
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}
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}
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}
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}
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return true
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}
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// getOrCreateRoom must only be called by the Sync() goroutine which calls ProcessResponse()
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func (s *MaubotSyncer) getOrCreateRoom(roomID string) *gomatrix.Room {
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room := s.Store.LoadRoom(roomID)
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if room == nil {
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room = gomatrix.NewRoom(roomID)
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s.Store.SaveRoom(room)
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}
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return room
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}
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func (s *MaubotSyncer) notifyListeners(mxEvent *gomatrix.Event) {
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event := s.Client.ParseEvent(mxEvent)
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listeners, exists := s.listeners[maubot.EventType(event.Type)]
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if !exists {
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return
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}
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for _, fn := range listeners {
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if !fn(event.Interface()) {
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break
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}
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}
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}
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// OnFailedSync always returns a 10 second wait period between failed /syncs, never a fatal error.
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func (s *MaubotSyncer) OnFailedSync(res *gomatrix.RespSync, err error) (time.Duration, error) {
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return 10 * time.Second, nil
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}
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// GetFilterJSON returns a filter with a timeline limit of 50.
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func (s *MaubotSyncer) GetFilterJSON(userID string) json.RawMessage {
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return json.RawMessage(`{"room":{"timeline":{"limit":50}}}`)
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}
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