269 lines
7.6 KiB
Go
269 lines
7.6 KiB
Go
// mauflag - An extendable command-line argument parser for Golang
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// Copyright (C) 2016 Maunium
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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package mauflag
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// Flag represents a single flag
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type Flag struct {
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longKeys []string
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shortKeys []string
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Value Value
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defaul string
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usage string
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usageCat string
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usageValName string
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}
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// Make creates and registers a flag
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func (fs *Set) Make() *Flag {
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flag := &Flag{}
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val := stringValue("")
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flag.Value = &val
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flag.usageCat = "Application"
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flag.activateDefaultValue()
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fs.flags = append(fs.flags, flag)
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return flag
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}
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// MakeKey creates and registers a flag with the given short and long keys
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func (fs *Set) MakeKey(short, long string) *Flag {
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return fs.Make().Key(short, long)
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}
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// MakeFull creates and registers a flag with the given short and long keys, usage string and default value
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func (fs *Set) MakeFull(short, long, usage, defVal string) *Flag {
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return fs.MakeKey(short, long).Usage(usage).Default(defVal)
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}
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func (flag *Flag) setValue(val string) error {
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return flag.Value.Set(val)
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}
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// Usage sets the usage of this Flag
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func (flag *Flag) Usage(usage string) *Flag {
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flag.usage = usage
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return flag
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}
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// UsageCategory sets the category of this flag (e.g. Application or Help)
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func (flag *Flag) UsageCategory(category string) *Flag {
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flag.usageCat = category
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return flag
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}
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// ValueName sets the value name in the usage page
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func (flag *Flag) ValueName(valname string) *Flag {
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flag.usageValName = valname
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return flag
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}
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// Default sets the default value of this Flag
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// The value given is passed to the Value container of this flag using `Set()`
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func (flag *Flag) Default(defaul string) *Flag {
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flag.defaul = defaul
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flag.activateDefaultValue()
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return flag
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}
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func (flag *Flag) activateDefaultValue() {
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if len(flag.defaul) > 0 && flag.Value != nil {
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flag.Value.Set(flag.defaul)
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}
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}
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// LongKey adds a long key to this Flag
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func (flag *Flag) LongKey(key string) *Flag {
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flag.longKeys = append(flag.longKeys, key)
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return flag
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}
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// ShortKey adds a short key to this Flag
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func (flag *Flag) ShortKey(key string) *Flag {
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flag.shortKeys = append(flag.shortKeys, key)
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return flag
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}
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// Key adds a long and a short key to this Flag
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func (flag *Flag) Key(short, long string) *Flag {
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return flag.ShortKey(short).LongKey(long)
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}
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// Custom sets a custom object that implemets Value as the value of this flag
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func (flag *Flag) Custom(val Value) {
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flag.Value = val
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flag.activateDefaultValue()
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}
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// Bool sets the type of this flag to a boolean and returns a pointer to the value
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func (flag *Flag) Bool() *bool {
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val := boolValue(false)
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flag.Value = &val
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flag.activateDefaultValue()
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return (*bool)(&val)
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}
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// String sets the type of this flag to a string and returns a pointer to the value
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func (flag *Flag) String() *string {
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val := stringValue("")
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flag.Value = &val
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flag.activateDefaultValue()
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return (*string)(&val)
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}
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// StringMap sets the type of this flag to a string-string map and returns a pointer to the value
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func (flag *Flag) StringMap() *map[string]string {
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val := ssMapValue{}
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flag.Value = &val
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flag.activateDefaultValue()
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return (*map[string]string)(&val)
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}
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// StringArray sets the type of this flag to a string array and returns a pointer to the value
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func (flag *Flag) StringArray() *[]string {
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val := stringArrayValue{}
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flag.Value = &val
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flag.activateDefaultValue()
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return (*[]string)(&val)
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}
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// IntArray sets the type of this flag to a signed default-length integer array and returns a pointer to the value
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func (flag *Flag) IntArray() *[]int {
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val := intArrayValue{}
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flag.Value = &val
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flag.activateDefaultValue()
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return (*[]int)(&val)
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}
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// Int64Array sets the type of this flag to a signed 64-bit integer array and returns a pointer to the value
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func (flag *Flag) Int64Array() *[]int64 {
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val := int64ArrayValue{}
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flag.Value = &val
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flag.activateDefaultValue()
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return (*[]int64)(&val)
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}
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// Int sets the type of this flag to a signed default-length integer and returns a pointer to the value
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func (flag *Flag) Int() *int {
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val := intValue(0)
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flag.Value = &val
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flag.activateDefaultValue()
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return (*int)(&val)
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}
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// Uint sets the type of this flag to an unsigned default-length integer and returns a pointer to the value
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func (flag *Flag) Uint() *uint {
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val := uintValue(0)
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flag.Value = &val
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flag.activateDefaultValue()
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return (*uint)(&val)
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}
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// Int8 sets the type of this flag to a signed 8-bit integer and returns a pointer to the value
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func (flag *Flag) Int8() *int8 {
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val := int8Value(0)
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flag.Value = &val
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flag.activateDefaultValue()
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return (*int8)(&val)
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}
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// Uint8 sets the type of this flag to an unsigned 8-bit integer and returns a pointer to the value
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func (flag *Flag) Uint8() *uint8 {
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val := uint8Value(0)
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flag.Value = &val
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flag.activateDefaultValue()
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return (*uint8)(&val)
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}
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// Byte sets the type of this flag to a byte (unsigned 8-bit integer) and returns a pointer to the value
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func (flag *Flag) Byte() *byte {
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val := byteValue(0)
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flag.Value = &val
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flag.activateDefaultValue()
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return (*byte)(&val)
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}
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// Int16 sets the type of this flag to a signed 16-bit integer and returns a pointer to the value
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func (flag *Flag) Int16() *int16 {
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val := int16Value(0)
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flag.Value = &val
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flag.activateDefaultValue()
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return (*int16)(&val)
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}
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// Uint16 sets the type of this flag to an unsigned 16-bit integer and returns a pointer to the value
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func (flag *Flag) Uint16() *uint16 {
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val := uint16Value(0)
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flag.Value = &val
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flag.activateDefaultValue()
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return (*uint16)(&val)
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}
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// Int32 sets the type of this flag to a signed 32-bit integer and returns a pointer to the value
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func (flag *Flag) Int32() *int32 {
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val := int32Value(0)
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flag.Value = &val
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flag.activateDefaultValue()
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return (*int32)(&val)
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}
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// Rune sets the type of this flag to a rune (signed 32-bit integer) and returns a pointer to the value
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func (flag *Flag) Rune() *rune {
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val := runeValue(0)
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flag.Value = &val
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flag.activateDefaultValue()
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return (*rune)(&val)
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}
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// Uint32 sets the type of this flag to an unsigned 32-bit integer and returns a pointer to the value
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func (flag *Flag) Uint32() *uint32 {
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val := uint32Value(0)
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flag.Value = &val
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flag.activateDefaultValue()
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return (*uint32)(&val)
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}
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// Int64 sets the type of this flag to a signed 64-bit integer and returns a pointer to the value
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func (flag *Flag) Int64() *int64 {
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val := int64Value(0)
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flag.Value = &val
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flag.activateDefaultValue()
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return (*int64)(&val)
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}
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// Uint64 sets the type of this flag to an unsigned 64-bit integer and returns a pointer to the value
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func (flag *Flag) Uint64() *uint64 {
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val := uint64Value(0)
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flag.Value = &val
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flag.activateDefaultValue()
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return (*uint64)(&val)
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}
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// Float32 sets the type of this flag to an 32-bit float and returns a pointer to the value
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func (flag *Flag) Float32() *float32 {
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val := float32Value(0)
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flag.Value = &val
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flag.activateDefaultValue()
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return (*float32)(&val)
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}
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// Float64 sets the type of this flag to an 64-bit float and returns a pointer to the value
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func (flag *Flag) Float64() *float64 {
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val := float64Value(0)
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flag.Value = &val
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flag.activateDefaultValue()
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return (*float64)(&val)
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}
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